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Immersive Learning Content Meets True Personalisation

Embibe provides a superior learning experience, powered by 3D videos that serve as per a student’s knowledge gaps.

Embibe’s ‘Learn’ consists of the world’s best 3D immersive content making learning simple by visualising extremely difficult concepts:

  1. Teacher-led 3D ‘Explainer’ videos with models and animations,
  2. 3D simulations and experiments,
  3. Interactive Coobos,
  4. ‘Points to Remember’ textual summaries, 
  5. DIY (Do It Yourself videos) videos,
  6. ‘Explore Out of Syllabus’ videos,
  7. Spoofs,
  8. ‘In Real Life’ videos,
  9. Experiments,
  10. Solved examples,
  11. Other curated videos from the web. 

These are seamlessly integrated into mainstream books. This learning experience is built on a strong foundation of the industry’s largest Knowledge Graph of 74,000+ concepts and 2,03,000+ competencies.

The following are the salient features of ‘Learn’:

  1. 1,400+ top-ranked books for various goals and exams
  2. Learning content immaculately knitted with Embibe’s pedagogy of Knowledge Graph of 74,000+ concepts to ensure deep personalisation across grades, exams, and goals
  3. Deep measurement hooks inside the ‘Learn’ content to determine the microlearning gaps and remediate them dynamically, to drive the personalised revisions, and to provide algorithm-driven acceleration of the learning
  4. Well-researched concept concatenation to bring clarity for all the interdependent concepts in the syllabus
  5. Organised appropriately in sequence – 3D explainers cover the entire syllabus with a deep understanding of the world around
  6. Tools to ensure better recall and bolster confidence
  7. ‘Continue Learning’ feature to help resume learning activities from the point where a student stopped – students can revise the previous learning and continue from the same point without repeating the entire video or questions
  8. Time duration to finish the books – on the book’s summary page, students can see two kinds of durations mentioned along with the subject name. The first duration corresponds to the time required to watch all videos in the book. The second duration corresponds to the ideal time needed to solve all the practice questions in the book. 
  9. ‘Points to Remember’ to provide the gist of the entire chapter – it has all the concepts, definitions, and formulae that give a brief about that chapter. Its purpose is to be a handbook of important pointers that are most beneficial from the exam perspective.

Mastery of a chapter, topic, or concept requires both learning and practice. There is no standard rule to divide the time between the two. Ideally, it is more about quality than quantity of practice. If students learn a chapter through our ‘Books with Videos and Solutions’ with full focus along with hand-in-hand practice at the topic level, they will have strong foundational knowledge. The more a student focuses on eliminating their weaknesses at the attempt, behavioural, and concept levels, the stronger they become. In essence, after a point, practicing and analysing mistakes and conceptual weaknesses will make the student conceptually stronger. Improvising the behaviour and attempt quality will take the student to the next level.